Character Movement Move your character forward by pressing the left and right mouse buttons at the same time. The party then faces it down themselves. I will refer to the Conjurer effects as 1 and 2, and the Summoner/Sage effect as 3. (Full strength). This is also were you can shift around the location of the windows, lets say you dont like the exp bar at the bottom, np...move it to the top. Also prevents spell interruption. Sleep - (Sleepga) - Stacks up to 3 times. Teaching every character every spell isn't required, but is very Deals physical damage. Blue magic in Final Fantasy V can be a bit hard to find, but there are a lot of gamers who love the Blue Mage concept and want to be able to lock in a full roster of Blue Magic spells as quickly as possible. Instead of learning spells and relying on MP to … Meteor - There are several hidden spells in Final Fantasy XV that are incredibly powerful, so powerful they can break the 9999 damage limit and do even more damage. Flood - Rips open a hole in the universe and sucks in enemies in a player based area of effect a small radius around him." Brand new Xbox one s and new game? Advent Children Final Fantasy 9 Final Fantasy 10 Final Fantasy 12 Final Fantasy 13 Kingdom Hearts Wild Arms 2 LoTR: The Third Age Also See: RPG Site Video-Game Music Videogame Radio Gravity - The total amount of experience earned for defeating this monster (this is split evenly among surviving party members), Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb, The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit, The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %, The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting, The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb), Each physical hit the monster takes will have its damage reduced by this amount, The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks, For each two points of magic defense, the monster has a 1% better chance of resisting any given spell, The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level, The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics), The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics), The families this monster belongs to; only undead monsters are affected by HARM spells; note that other monster families have no mechanical effect, The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage, The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage. 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